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As in previous versions, cities remain the central pillar of civilization gameplay. A city can be based on a site desired by a unit of settlers manufactured in the same way as military units. The city will then increase in population; Production of units and buildings; And create research, wealth and culture.  The city will also expand its boundaries by one or more tiles at a time, which is essential for the claim of territory and resources. The expansion process is automated and adapted to the needs of the city, but the tiles can be purchased with gold.   Investments in research agreements are lost if they are broken. That`s why you should never go to war with your research partners if you can help him — because you lose both. In Civilization V, the player leads a civilization from prehistoric times to the future on a reproductive map and tries to achieve a series of different conditions of victory through research, exploration, diplomacy, expansion, economic development, government and military conquest. The game is based on a brand new game engine with hexagonal tiles instead of the square tiles of previous games in the series.
 Many elements of Civilization IV and its extension packages have been removed or modified, such as religion and espionage (although these have been reintroduced in their later extensions). The combat system has been overhauled by removing the stacking of military units and allowing cities to defend themselves by shooting directly at nearby adversaries.  In addition, the maps contain computerized city-states and non-player characters available for trade, diplomacy and conquest. The boundaries of a civilization also push one tile at a time, in favor of more productive tiles, and roads now have maintenance costs, so they are much less frequent.  The game features community, modding and multiplayer elements.  It is available for download on Steam. In addition to the 18 civilizations available in the standard retail version, other civilizations can be downloaded.   Babylon under Nebuchadnezzar II was announced as a bonus civilization in the Steam and Direct2Drive Digital Deluxe editions and later for all on October 25, 2010.  Mongolia under Genghis Khan and a Mongolian scenario were added with a free update on October 25, 2010.  As in previous games, there are many ways to win. The player can focus on scientific research and become the first to assemble and launch a spaceship and win the space race. The player can focus on a diplomatic victory that requires the support of other civilizations and city-states to the United Nations.
In the new cultural system of civilization V, composed of "trees" of social policy, the cultural victory over the Brave New World Expansion Pack included the filling of five of the ten "trees" and the completion of the Utopia project (reminiscent of the secret project to Ascent Transcendence in Sid Meiers Alpha Centauri).  I made a research agreement with an AI at Civ 5, and when it was halfway there, he attacked me. Has that money disappeared for both of us, or can we take it back once I teach him a lesson? What to explore to optimize technologies are always prioritized, like granaries, if they help you more. You`ll also want City Connections to support your revenue, so roads and ports are important, as are trade routes. If you include astronomy for an observatory, there are a total of 46 technologies that you need to explore on the path of plastics for your cities to build research laboratories and reach the point where you have all the necessary scientific buildings.